This is in effect starting with the very next Qualifier Weekend event taking place on May 28–29. Players who win seven matches during Day 2 qualify for an Arena Championship. ![]() Players can win up to 20,000 gems in prizes on Day 1, with those who reach seven wins also earning the ability to continue into Day 2.Players will try to reach seven match wins before taking two match losses on each day, competing for the following: The Qualifier Weekend itself still consists of two days of Best-of-Three matches in a shared format. There will be four Qualifier Weekends feeding each Arena Championship. (Find the details on this in the next section.) ![]() Players can earn their spot in Qualifier Weekends through two paths-ladder play or event play. Many elements of Qualifier Weekend events on MTG Arena will be recognizable, but the details-and especially the stakes-are changing. QUALIFIER WEEKEND: OUT WITH THE OLD, IN WITH THE NEW So, how do you claim your seat at an Arena Championship? It's through a familiar path: our monthly Qualifier Weekend event. Those players will also be competing to go to the Magic World Championship-each of the three winners and three runners-up of Arena Championships will also earn a seat at the most prestigious Magic event of the year! The new top rung on the MTG Arena competitive track is the Arena Championship! Arena Championships will happen three times per year, just like the new Pro Tour.Įach Championship will feature 32 top players, determined by four months' worth of competitive ladder and event play, competing for a $200,000 prize pool.Īrena Championships will mark the pinnacle of competition within MTG Arena. Let's dig into the details, starting at the top: WELCOME TO THE ARENA CHAMPIONSHIP Whether you play daily or only once in a while, we hope to have a competitive path that works for you. As part of reworking our system, and looking to offer a greater variety of paths, we're de-emphasizing ladder play while creating new, flexible pathways for players to find their competitive footing on MTG Arena. ![]() During the past two years, playing the ranked ladders has been the primary way for a player to begin their competitive journey. With the return of the Pro Tour and high-level tabletop play, MTG Arena had an opportunity to update its role in the greater Premier Play system-while also offering its own unique events for digital players.Īlongside new events, we are refreshing how the MTG Arena competitive path works. Covering all the upcoming announcements is going to take a lot of work, but I’m really excited!īelow, you will find a full list of the Legend decks from last week, sorted by the highest placement.When much of public gaming around the world closed down in early 2020, Magic: The Gathering Arena became one of the most practical ways for many players to engage with Magic, and especially with Magic's competitive system. But the impact of that won’t likely be known until 2023, because I’m sure that most of the things for this year are already set in stone.Īnyway, I’m quite busy right now covering the most important cards that each class is going to lose in the rotation, I’ll try to wrap it up before the news floodgates are open, but it might be difficult. I also wonder where the game will be taken in the long term with Ben Lee, Hearthstone Game Director, moving to a different project at Blizzard. I’m very excited for it – I’ve been hearing a negative sentiment ever since Stormwind launched, a lot of people hate the meta, and I think that a big refresh like a Standard rotation might help a lot. Once it all starts (next week? the week after?) we’re going to be flooded with news, then the reveal season, and then the actual launch. A new expansion, next Standard year, and Core Set 2022 announcements are all going to be a really big deal. The upcoming weeks should probably be more interesting. I’m glad that it’s gone because it was by far the most annoying treasure to face, but Embers are still going to kill you, Horn and Boom Bots are still going to create wide boards, and so on. Kazakusan decks were almost unaffected, losing one good treasure didn’t change the overall gameplan and power level of the card. ![]() Questline Rogue’s popularity and win rate has dropped a bit, but the deck is still good. Those two didn’t really matter all that much. In Constructed, Kazakusan got nerfed slightly (LOCUSTS treasure got removed from the pool) and SI:7 Smuggler got “fixed”, but that fix was also technically a nerf. We had a new balance update – 22.4.3 – but it was mostly for Battlegrounds.
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